![]() Than mean if more of 4 lights reflect on the surface bulding, so the whole house start to flicker. So the light will be count on each BSTriShape instead just one.Īn example: usually a single building hasjust 3-4 BSTriShape that continue for all 4 faces. no more than 4 shadowcasting lights for each cellĮven though there are no possibility to fix the second point (unless someone want to make reverse enginneering), for the first one there is something that can be done: split the main BSTriShape in more little BSTriShape.The problem is that the game follows these rules about lights: The goal of this mod is to try to get around a problem due to a limitation of the game engine. ![]() ![]() This mod fix some visual flickering problem in certain zones of Skyrim. Flickering Meshes Fix is a mod for The Elder Scrolls V: Skyrim Special Edition, created by nicola89b and gururaj20000.
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